Studio/Blender 5 extension

Blender 5.0+

Riptide Fluids

A Flip Fluids–style liquid toolkit: Domain, Fluid, Inflow, Outflow, Obstacle, Force Field, whitewater, world settings, and bake — wired to Blender 5's native FLIP / APIC liquid solver.

Install in Blender 5

  1. 01

    Install from Disk

    Edit → Preferences → Extensions → dropdown arrow → Install from Disk. Choose riptide-fluids-blender5.zip.
  2. 02

    Enable the extension

    Search for Riptide Fluids and enable it. Open a 3D View, press N, and open the Riptide tab.
  3. 03

    Quick Setup

    Click Quick Setup — Dam Break. That creates a Domain, a fluid column, and a collision block with FLIP liquid settings already applied.
  4. 04

    Bake

    Set Resolution / Viscosity / Whitewater in the sidebar, then Bake All. Playback the timeline. Cache lives next to your .blend unless you change the path.

Object types

TypeRole
DomainBounds + solver (FLIP or APIC), mesh, cache, whitewater
FluidVolume of liquid present at frame start (Geometry flow)
InflowContinuously emits liquid with a velocity
OutflowDeletes liquid that enters the volume
ObstacleSolid collision (Effector)
Force FieldPoint / wind / vortex influence on the liquid

What this is (and is not)

Flip Fluids is a commercial C++ engine. Riptide does not copy that engine or its branding. It rebuilds the same artist workflow — domain-centric liquid, inflows, whitewater, world parameters — on top of Blender 5's built-in Mantaflow FLIP/APIC solver, plus this in-browser FLIP studio so you can try setups immediately.